As mentioned previously

My name is....

Alejandra

Antequera

As multimedia artist and programmer, I love combining my skills to develop games & experiences that I find unique.

Currently, I'm a third-year student in the Global Business and Digital Arts (GBDA) program at the University of Waterloo, where I study UI/UX design, digital media and business.

Blender

I have a few year of experience with blender. Predominantly I am skilled at 3D modelling and animation.

MayA

Most recently, I’ve started training in Maya, focusing on modeling workflows, kit production, UV optimization, texturing, and established industry best practices.

adobe cloud

Often for projects I will utilize  Illustrator, Photoshop, and After Effects during the design process.

Substance Designer

I’ve just begun exploring Substance Designer, experimenting with tileable textures and all kinds of exciting material creations.

Skills

unity

Over the past two years, I’ve been developing my skills in Unity across both 3D and VR applications, working extensively with the editor, C# scripting, and now expanding into shader graph workflows + VFXs.

Unreal

In my 3D creations, Unreal Engine has become essential for crafting textures, experimenting with my kits, and presenting my work in vivid, immersive spaces.

figma

Personally, I use Figma for wireframing UI in my design projects. Since its such a versatile tool I've used it for websites and app designs.


I'm very passionate about innovation so my hope for the future is to find work which allows me to combine computational problem solving skills with art. Such as tech artistry, game development, or even level design.

Work History

September 2025 - December 2025

Ground News - VR Developer

For the Fall semester, I’ve had the incredible opportunity to work with Ground News on the Back-End Development team. In this role, I contributed to new features and potential future developments that aim to reshape how people consume news media. Throughout the experience, I strengthened my skills in API development, debugging, and version control while working within real production environments. Most importantly, I had the chance to help build meaningful technology that empowers users to stay informed through diverse and unbiased perspectives.

Education

University of Waterloo

Currently, I am in my second year of studying Global Business and Digital Art. This program specializes in user experience and interaction while also applying and learning marketing and business tactics.

uoft x circuit steam

Under the University of Toronto’s Continuing Studies program, I’m completing the Game Development Bootcamp, with a strong emphasis on backend scripting, systems development, and the core programming principles behind modern game production.

Vertex School

I’m in the second semester of Vertex School’s intensive three-semester Game Art program, actively sharpening my skills in 3D environment art through practical assignments, environment-building exercises, and real-world production workflows.

Complete C# Unity Game Developer 3D

For this course on Udemy, I've learned the fundamentals of the C# language while learning Unity's interface and building tools.

CGBoost

I took CGBOOST's Magical Storybook course in which I learned about basic blender fundamentals along with learning grease pencil and animation as well.

Libel academy

During this course, I learned the fundamentals of sculpting using the Blender interface. I gained hands-on experience with various sculpting tools and techniques.