Barrel

This project was an early beginning into my 3d modelling at Vertex. I create the models using maya and designed the textures using substance painter.

What were the goals?

1

Learn 3D Modelling with Maya

2

Learn Substance Painter

3

Learn Photography With Unreal Engine

4

Understand Professional Workflows

Design Process

High Poly

First I started by creating the high-poly model in Maya, with the goal of capturing fine details and accurate forms.

Low Poly

I then optimized the model into a low-poly version, reducing redundancies while maintaining the original silhouette.

Substance Painter

After completing both the high-poly and low-poly models, I baked the high-poly details onto the low-poly mesh, then explored various textures and material setups.

Unreal Engine

With my model completed I set up a scene within Unreal Engine to take some beauty shots of my model.

Final Renders

Unbaked Shots

Texture Break Down

Base Color
ORM
Normal