This project was an early beginning into my 3d modelling at Vertex. I create the models using maya and designed the textures using substance painter.

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First I started by creating the high-poly model in Maya, with the goal of capturing fine details and accurate forms.

I then optimized the model into a low-poly version, reducing redundancies while maintaining the original silhouette.

After completing both the high-poly and low-poly models, I baked the high-poly details onto the low-poly mesh, then explored various textures and material setups.

With my model completed I set up a scene within Unreal Engine to take some beauty shots of my model.








